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Download NVidia Quadro 4000 Driver v.352.21 v.352.21 pour FreeBSD x64
Grátis NVidia Quadro 4000 Driver v.352.21 v.352.21.
Categoria:Video
Fabricante:NVidia
Equipamento:NVidia Quadro 4000
Tipo do programa:Driver
Nome di programma:Driver
Versão:352.21
Tamanho do ficheiro:54Mb
Tipo do arquivo:GZ. Ver o conteúdo do arquivo
Data de saída:10 Jun 2015
Sistema:FreeBSD x64
Status:Free
Descrição:Driver for NVidia Quadro 4000
Fixed a bug that caused the Display Configuration page of the nvidia-settings control panel to automatically generate layouts with multiple displays occupying the same position when enabling or disabling Base Mosaic
Updated nvidia-settings to allow the use of the standard Display Configuration page when SLI Mosaic is enabled
Fixed a bug that caused the kernel to report errors when unmapping DMA allocations on kernels with CONFIG_DEBUG_DMA_API enabled
Added GLX Protocol support for the following OpenGL extensions
GL_ARB_copy_buffe
GL_ARB_texture_buffer_objec
Fixed a bug that caused a kernel crash if SLI Mosaic and G-SYNC were used at the same time on a configuration with more display devices connected to one GPU than another
Added the ability to configure the swapping behavior for quad-buffered stereo visuals. The driver can be configured to independently swap each eye as it becomes ready, to wait for both eyes to complete rendering before swapping, or to allow applications to specify which of these two behaviors is preferred by setting the swap interval. This setting can be adjusted in the nvidia-settings control panel, or via the NV-CONTROL API
Fixed a regression which caused the GPU fan status display to disappear from the nvidia-settings control panel
Added reporting of ECC error counts to the nvidia-settings control panel
Fixed a bug that sometimes prevented OpenGL sampler objects from being properly deallocated when destroying OpenGL contexts
Fixed a bug that caused GLX_EXT_framebuffer_sRGB to incorrectly report sRGB support in 30 bit-per-pixel framebuffer configurations
Added support for G-SYNC with sync-to-vblank disabled. This allows applications to use G-SYNC to eliminate tearing for frame rates below the monitor's maximum refresh rate but allow tearing above the maximum refresh rate in order to minimize latency
When G-SYNC is active and sync-to-vblank is enabled, the frame rate is limited to the monitor's maximum refresh rate.
GLSL gl_Fog.scale is now +infinity when gl_Fog.end equals gl_Fog.start. Previously, the value 0 was used, but this broke certain applications such as the game XIII running on Wine (Wine bug #37068)
Enabled G-SYNC by default when Unified Back Buffer (UBB) is disabled
Updated the NVIDIA GPU driver to avoid using video memory already in use by vesafb
Fixed a bug in nvidia-settings that caused the application to crash when saving the EDID to a file
Fixed a bug that prevented the "mkprecompiled" utility included in the driver package from reading files correctly
Fixed a bug that could cause an Xid error when terminating a video playback application using the overlay presentation queue in VDPAU
Updated nvidia-installer to avoid recursing too deeply into kernel source trees under /usr/lib/modules, mirroring an existing restriction on recursion under /lib/modules
Fixed a rare deadlock condition when running applications that use OpenGL in multiple threads on a Quadro GPU
Fixed a kernel memory leak that occurred when looping hardware- accelerated video decoding with VDPAU on Maxwell-based GPUs
Fixed a bug that caused the X server to crash if a RandR 1.4 output provided by a Sink Output provider was selected as the primary output on X.Org xserver 1.17 and higher
Fixed a bug that caused waiting on X Sync Fence objects in OpenGL to hang indefinitely in some cases
Fixed a bug that prevented OpenGL from properly recovering from hardware errors or sync object waits that had timed out.
Fixed a bug that caused the Display Configuration page of the nvidia-settings control panel to automatically generate layouts with multiple displays occupying the same position when enabling or disabling Base Mosaic
Updated nvidia-settings to allow the use of the standard Display Configuration page when SLI Mosaic is enabled
Fixed a bug that caused the kernel to report errors when unmapping DMA allocations on kernels with CONFIG_DEBUG_DMA_API enabled
Added GLX Protocol support for the following OpenGL extensions
GL_ARB_copy_buffe
GL_ARB_texture_buffer_objec
Fixed a bug that caused a kernel crash if SLI Mosaic and G-SYNC were used at the same time on a configuration with more display devices connected to one GPU than another
Added the ability to configure the swapping behavior for quad-buffered stereo visuals. The driver can be configured to independently swap each eye as it becomes ready, to wait for both eyes to complete rendering before swapping, or to allow applications to specify which of these two behaviors is preferred by setting the swap interval. This setting can be adjusted in the nvidia-settings control panel, or via the NV-CONTROL API
Fixed a regression which caused the GPU fan status display to disappear from the nvidia-settings control panel
Added reporting of ECC error counts to the nvidia-settings control panel
Fixed a bug that sometimes prevented OpenGL sampler objects from being properly deallocated when destroying OpenGL contexts
Fixed a bug that caused GLX_EXT_framebuffer_sRGB to incorrectly report sRGB support in 30 bit-per-pixel framebuffer configurations
Added support for G-SYNC with sync-to-vblank disabled. This allows applications to use G-SYNC to eliminate tearing for frame rates below the monitor's maximum refresh rate but allow tearing above the maximum refresh rate in order to minimize latency
When G-SYNC is active and sync-to-vblank is enabled, the frame rate is limited to the monitor's maximum refresh rate.
GLSL gl_Fog.scale is now +infinity when gl_Fog.end equals gl_Fog.start. Previously, the value 0 was used, but this broke certain applications such as the game XIII running on Wine (Wine bug #37068)
Enabled G-SYNC by default when Unified Back Buffer (UBB) is disabled
Updated the NVIDIA GPU driver to avoid using video memory already in use by vesafb
Fixed a bug in nvidia-settings that caused the application to crash when saving the EDID to a file
Fixed a bug that prevented the "mkprecompiled" utility included in the driver package from reading files correctly
Fixed a bug that could cause an Xid error when terminating a video playback application using the overlay presentation queue in VDPAU
Updated nvidia-installer to avoid recursing too deeply into kernel source trees under /usr/lib/modules, mirroring an existing restriction on recursion under /lib/modules
Fixed a rare deadlock condition when running applications that use OpenGL in multiple threads on a Quadro GPU
Fixed a kernel memory leak that occurred when looping hardware- accelerated video decoding with VDPAU on Maxwell-based GPUs
Fixed a bug that caused the X server to crash if a RandR 1.4 output provided by a Sink Output provider was selected as the primary output on X.Org xserver 1.17 and higher
Fixed a bug that caused waiting on X Sync Fence objects in OpenGL to hang indefinitely in some cases
Fixed a bug that prevented OpenGL from properly recovering from hardware errors or sync object waits that had timed out.
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